Usage
Using Ding is straightforward, simply follow these steps:
Download the latest release from the Github page.
Make sure to start the Ding resource before all other resources in your server configuration. This ensures that Ding is available for other resources to use.
ensure ding
In every script you want to protect, ensure that the
shared_script "@ding/import.lua"
line is the first script imported in your fxmanifest. This is crucial for Ding to overwrite default methods correctly.Here's how you should structure your
fxmanifest.lua
:fx_version '...'
game '...'
-- Ensure that Ding is loaded first
shared_script '@ding/import.lua'
shared_scripts { ... }
client_scripts { ... }
server_scripts { ... }